One of the Most Toxic Relationships I’ve Ever Seen

Heyo wanna hear about the PLP 10 humanities project that I did last semester? Well you’re in luck because this is a blog post just about that. What is the topic you may ask? Its a doozie for sure. For never was a story of more woe, than this of Juliet and her Romeo.

The Project

So obviously if we’re doing a project on Romeo and juliet, we need to actually know what story we are talking about. To help us understand the concepts and themes discussed in the sometimes hard-to-understand world of Shakespeare, we created a theme book to identify a topic within an act, include evidence as quotes from the text to support the topic, and connect that theme to one of the film adaptations we watched in class (I’ll talk about that last part later). We did this knowledge tracking twice for every act, so 10 different quotes and entries in total. As we read aloud certain scenes from every act, readers theatre style, we would make note of any quotes that we felt represented common topics in Romeo and Juliet such as; The Nature of Free Will, Honour and Obligation, The Naivety of Youth, The Power of Love and Hate, Violence and Death, Gender Roles, Revenge, and The Multiplicity of Identity. We would then write about how we thought Shakespeare was trying to convey that theme in the scene. 

My themebook  

The Product + Driving Question

How has William Shakespeare’s Romeo and Juliet remained relevant to contemporary storytelling?

So remember when I previously mentioned connecting identified themes to film adaptations that we watched, and then I said I would talk about that later. Well this is later because the best answer to the driving question is the film adaptations we reviewed and lead us to create our own. Yes we actually watched movies as schoolwork and were encouraged to watch more movies as homework. The films all were somewhat based or modelled off of Romeo and juliet (hence why we refer to them as film adaptations). My group re-enacted the balcony scene for our video, with myself playing Romeo and Ines playing Juliet. We chose to film it in a pseudo-Maury Povich/The Office/reality tv style with a hint of Taylor Swift. It was really fun to create and I think the final product is pretty good. So here it is!

Conclusion

Overall, this project was really fun and I actually really loved learning about Shakespeare and his magnificent play, Romeo and Juliet. I also enjoyed being able to read aloud in class and gain confidence on video. I think I did good. Thanks for reading!!!!

As Always, Brooke.

IT’S THE EXPONENT APOCALYPSE

HellooOOooOooOOOOoooOOO and welcome back to another year of PLP blog posts. As you may have guessed, we just finished our first project in Scimatics 9. I found this project to be similar to the game about tectonic plates that we did in grade 8. The end result of this project was to be fun game that used exponent laws. And without further ado, I shall take you through the ins and outs of the creation of my partner and I’s game, the EXPONENT APOCALYPSE.

Starting off

As per any usual scimatics project, this project started with a project start mind map. The project start mind maps are a way to gather all of your knowledge and questions before starting the new project. I tried to write down all of the ways that math is included in games and what I already knew about exponents.

The project

We launched this project with a practise in creating game rules. As a group we were asked to create games that used a certain number of dice and involved addition, subtraction, multiplication, and division, in the rules. It was basically a toned down version of the final game that we would be making.

A huge part of this project was incorporating exponent laws into our games. And in order for that to happen we had to first learn about what exponents were and what laws they followed. We did a multitude of Kahoot! quizzes and workbook pages to really start to understand how exponents function.

Throughout the whole project we were thinking about what we wanted our game to be. The rules, the points system, the objectives, even the game pieces. We made many drafts and had our friends test out our game constantly to see if there were any gameplay issues. Weeks later and we had our final game ready for game day. We call it “Exponent Apocalypse”, a mashup between Zombies and math. The goal is to get to the “Lab” at them end of the game board before the other player. You move up spaces by correctly answering the prompts on the cards flipped in front of you. Here, it makes more sense if you read the game rules; Exponent Apocalypse

Core Competencies 

Reasoning and Analyzing: Use logic and patterns to solve puzzles and play games

The points system in our game is quite simple, answer a question correctly and you get to move up one space. We wanted to make sure that we didn’t make it super hard or complicated to win because it’s more fun when you’re not confused half the time.

Communicating and Representing: Represent mathematical ideas in concrete, pictorial, and symbolic forms

This competency mainly focuses on the game rules themselves, if they are clear, complete, interesting, and personalized. Having an obvious theme to the game helped make the game more interesting to play because it gave it a bit of personality. We were going to add in a 5th exponent law to the game but we thought that that may get to complicated for people to remember while playing. Looking back we probably could’ve added another law without jeopardizing the simplicity of the game.

Applying and Innovating: Contribute to care for self, others, community, and world through individual or collaborative approaches

This year I am trying to stay more on track in class. I found that having a good partner like Faith really helped me to use my class time efficiently. Faith and I made an excellent team because our different skills worked alongside each other very smoothly.

Thank god this post is almost done

Well overall I’d say that this project was a success. I learned a lot about exponents and continued to learn about what makes a great game. Hopefully the rest of the projects this year go as smoothly as this one did.

Thanks for reading!

As Always, Brooke.