LIES! (And incongruencies)

In the latest PLP humanities project we learned all about Canada’s darker history of residential schools and cultural genocide to answer the driving question of “How can art and text reflect both the history and our current place in time”. So without further ado, here is the post.

The first step of this project was creating an I Am From Poem, which is a poem that describes me using a specific format. The way this connects to truth and reconciliation was very unclear at the start of this project to me, but later it connected back to the main idea of the project.

I Am From Poem

The order of this project was slightly disorienting, with Keystone 1 being the last keystone due and some other things like that, so I will go through this project in the order we handed them in.

🧱 Keystone 2

Part 1: History and Art

For this activity I explored a governmental act (I chose the Indian Act) and find art that reflects or makes a commentary on it. I found an amazing art exhibit called “The Indian Act Revisited” that looks at the Indian act and the current state of indigenous affair to see what has changed and what could be done. It consists of art form eight different First Nations artists. Here it is:

History And Art: The Indian Act

Part 2: Contemporary Issues

The goal of this segment was to find a text (art, music, essay, etc…) that reflects a modern indigenous issue. I found a song by indigenous artist “Dakota Bear” called Freedom that talks about inter generational trauma.

Contemporary Issues: Intergenerational Trauma

Part 3: Civil Dispute and Art

The last part of keystone 2 was a reflection on a civil dispute with sources and art. Here is mine:

Civil Conflicts and Art: The Oka Crisis

The next step in this project was a reflection on how I feel about living in Canada and my connections to truth and reconciliation. This is the part where the I Am From Poem ties back into the project, but to be honest, I felt like there could’ve been better ways to identify personal connections to Canada, like revising our I am from poems from a different perspective or creating rhetorical paragraphs from First Nations perspectives.

Truth And Reconciliation Paragraph

Throughout this project the whole class read a book called “The Marrow Thieves” by Cherie Dimaline. We also completed reading journal entries and reflections each week and finally at the end a paragraph that analyzes the book’s commentaries form the past and future.

My thoughts on the book

Personally, I really didn’t like this book; the dystopian future was somewhat believable, with the exception of one of the main plot points of the book: the ability to dream being lost by everyone EXCEPT First Nations people, with the secret being in their bone marrow. This is extremely unrealistic, as 1. Bone marrow cannot affect any of the brain’s processes 2. The government creates “schools” to place First Nations people in, killing them for their born marrow, but bone marrow can be harvested even right now in the real world without hurting the host, and 3. Bone marrow can infinitely be cloned with current technology as well.

“The Marrow Thieves” Journal

Then finally it was time to work on the final product of this project: the collage. and after 6 drafts, this was the result:

Final Collage

Thanks for reading my post, and I’ll see you in the next one.

WW1 Can Be More Comical Than You Think!

In the latest PLP Humanities project, we learned about WW1, and what happened in it, after it, and before it. The Driving Question for this project was: “How might we use graphic novels to understand Canada’s involvement in WWI?”, and throughout this project I tried to answer it. So, without further ado, here is the post.

Five weeks ago as of writing this, we started this project by learning the causes and consequences of WW1.

Cause and Consequence Sheet

For the part of the Building Knowledge stage of this project, we read an amazing graphic novel called “World War One: The War To End All Wars”. We read this book slowly over the span of around two weeks, discussing the themes and images throughout the book.

After we finished the book, I wrote a reflection paragraph on the book, which can be seen below.

Graphic Novel Reflection

The book contained many interesting facts and information, but there is so much more to this war that one project cannot really include. So, since we cannot learn everything abut WW1, we had to pick a topic that we would like to learn about, and, eventually, make a mini comic book about.

Then we did some more learning and worksheets, then I started my final comic. I worked on it a ton, and finally finished it. Here it is:

And my answer to the driving question: we can use graphic novels to understand WW1, and many other significant events, by reading them! (Or making them).

Thanks for reading my post! This project was really fun, even though I didn’t have much time to work on it, and I hope to see more projects like this in the future. Anyways, this concludes the post, and I’ll see you in the next one.

Seven Habits of Mine

In the latest maker project, we covered the “The Seven Habits of Highly Effective People” by Sean Covey, which is a book about self improvement. In this post, I will explain what these habit are, how they effect me, and how they can help me be my most effective self. So, without further ado, here is the post.

We started off this project by learning what the seven habits are. If you don’t know anything about the seven habits, here are two videos that hep describe them very well: Part 1 Part 2. For every section of the seven habits (the private victory, the public victory, and renewal), we completed a choice board. A choice board is basically an activity that shows our understanding of that section, and it could be note, drawing, video, podcast, or many others. For my first choice board, I made this drawing:

The Private Victory

It represents someone in somewhere private, obviously happy about accomplishing something, but with no one around to notice.

For the public victory, I made another drawing of some one giving a public speech.

The Public Victory

A speech represents the public victory because at it’s heart, the public victory is about “the art of influencing”, and what better way to influence many people than a public speech! Many of the largest events are told by speeches around the world every day.

For the next, and final choice board, I created an animation:

Sharpen The Saw

This is an animation I made of a saw blade being sharpened. It represents learning and growing, and always striving to be better.

And with that, I started working on the final 3 products, one to represent each of these three competencies:

Communicating

Thinking

Personal & Social

For the first one, communicating, I created an Apple Music playlist of songs that show communication (or the lack of it).

The playlist is HERE

For thinking, I created a container that represents my brain, and for peace of mind, I can put a little note, or random thought inside so that I remember it or can get it out of my brain.

For the personal and social competency, I created a drawing of things that help my personal life, and my social life:

The pencil and the things logo show what I use to stay on top of things and less stressed out. The arrows are a symbol of synergy, and working with others to be my best self, and the book represents me learning and improving myself, to keep the upward spiral going.

Thanks for reading my post, and I’ll see you in the next one. Bye.

Electrons and Atoms!

In the latest Scimatics 9 project, I learned about electron arrangements, magnetic charges, and much more. So, without further ado, here is the post!

As with most scimatics projects, we started off with a mindmap that showed what we knew going into the project and questions we had.

Project start mindmap.

The second assignment in this project was an experiment, which was split into two steps: an animation that explains the lab procedure and the actual experiment+lab report.

Experiment 2A lab video

The experiment was very fun, and I really enjoyed this experiment.

Lab report

I should also mention how throughout the project we did workbooks and other small activities to continue adding to our knowledge. The next big event in this project was milestone 4 though, which was the Bohr models and storyboard. The final product of this project is an animated video that shows electron arrangement through Bohr models. I decided that in my video I would show how sulfur dioxide and calcium phosphide form. My storyboard had 7 boxes that show the general direction of my video, and I created two Bohr models for each of the atoms, one after bonding, and one before. And after that, this was my final product:

Then, I went on Christmas break for two weeks, and when I came back, I started working on my final animated video. I followed my storyboard pretty well, but added some extra details.

https://youtu.be/vU9p2WCHKpU

And now, for the curricular competencies of this project.

Communicating: Formulate physical or mental theoretical models to describe a phenomenon

Detailed and clear voice overs are synchronized with animation to explain bonding processes using proper scientific language.

My video contains clear voiceover that is well synchronized to the animation. It uses proper scientific language as well, like covalent, ionic, atomic, electron, etc…

Processing and Analyzing: Construct, analyze and interpret models and/or diagrams

A carefully animated video uses Bohr models to show electron arrangement of atoms and ions. It accurately portrays the electron exchange in ionic bonding and electron sharing in covalent bonding.

I spent time making sure that my electron arrangements are correct, and that the electron exchange is also correct.

Questioning and Predicting: Demonstrate a sustained intellectual curiosity about a scientific topic or problem of personal interest

All class time is used efficiently for learning without distractions.

I handed in all my work on time (excluding revisions, of course) and my work was quality.

Thanks for reading my post! If you liked it stay tuned for more. Bye

A Project about Poetry

The latest PLP project was all about poetry. I learned about myself, poetry, and what made the me right now. So, without further ado, here is the post.

We started this project with a cool entry event were we put together pieces of a chopped up poem and answered questions about the poem with it groups. From the very start, we knew we would be making a book of poetry, and the first assignment was to create 2 poems: a simile poem, and a metaphor poem.

The driving question for this project was “How might I construct text that shows who I am right now?” The answer to this question is almost anything! Poetry, art, writing, photography, drawing and creating all are forms of self expression that can help anyone show or learn who they are.

On the second day back, we learned about two concepts: juxtaposition, which is basically just surprising readers with two contrasting things, and comprehending poetry, in order to understand the message of the poem. Each day we got assign one or two new poems. That day, they were a found poem: creating a poem out of previously found material, and three haikus, which are poems were the lineage 5 syllables long, 7 long, then back down to 5.

On day three, not much happened we were assigned a new poem: an imagery poem. This poem is supposed to vividly describe one image.

On day 4 we were assigned a Sunday poem, a poem about the sounds of your worldview,and in class we practiced making silly sounds. (It sounds immature, I know) we were also tasked with starting to put our poems into out book.

In the last two days of this project, we were assigned three poems: an experience poem that describes an experience that shaped your worldview, a self portrait poem that describe who you are now, and a personification poem that describes what worldview is using personification. The self portrait poem can also be used to answer the driving question. And, on top of all that, we had to create and record meaning statements for all our poems and make complementary texts that go next to our poem.

After staying up very late for many days, I completed my book (which can be found below) and concluded this project. This project seemed shorter than previous ones, so this post is more snappy, but I hope you enjoyed it. Also, I feel like there was not enough time for this project, and I wish there was about 2-3 more classes in it.

Thanks for reading my post! I hope you enjoyed it. See you in the next one.

Revolutions on Trial

Hello, and welcome back to my blog. This post is about the latest project for PLP Humanities, Revolutions on Trial. In this project I learned about the French Revolution, the causes of a revolution, and what determines a successful revolution. So, without further ado, here is the post.

As with all PLP projects, we started with a driving question that we strived to answer in the project. The Driving Question for this project was: How Might we as Legal Teams Determine the Effectiveness and Ineffectiveness of a Revolution? And this is how I found the answer.

The first big activity we did in this project was called Nation X. We created a simulation of a society with very large class divisions. There were 4 groups, each with different right and abilities.this activity lasted two days, and contained many events that reflect actual similar societies. For example, in our simulation there was a large revolution to put our old king back in place, and this revolution split the country in two groups. My full reflection on this experience from my perspective is below.

The New Republic Of Nation X, in my opinion, was a fair and functional society. We had food, farms, wealth, happiness, and entertainment. I think that we achieved this by rooting out the people who would not fit in this society and creating a society so good it doesn’t even need laws. To ensure a fair and functional society, I think that there are three main elements that need to be there: basic needs met (food, water, etc…), some way of preventing people from doing bad things (laws, rules, or just generally good people), and lastly, an economy that produces these two things repeatedly. I think of these three things, the last one is the most important because to ensure the survival of a society, the society needs to be relatively self sufficient. But, both of the nations together are not functional in the end, so I do not think our classroom as a whole accomplished the goal. But, overall, this was a really fun activity, and I think it was also an interesting social experiment.

Another great tool to understand how and why revolutions happen is the crane brinton scale. Crane Brinton was a historian of France, and among other things, he studied multiple revolutions and fund common traits in all of them. Using his observations, he create a diagram that split a revolution into four stages: the incubation stage, the moderate stage, the crisis stage, and the recovery stage. My diagram of his theory is here.

Now that we had a clearer understanding of why revolutions happen, we were ready to start reading a famous story based off of an actual revolution. This story was Animal Farm. Animal Farm is a widely renowned novel with a movie adaptation written by George Orwell, which follows the events of a farm as the animal rise up against their captors and form their own society. We had book group discussions about what we read daily. It was great to see what a revolution is like from the perspectives of the people in it.

While reading the book, we were also assigned to groups of six that would each be studying a revolution. I was assigned the French Revolution. I researched the French Revolution until I fully understood it, and then created a graphic organizer to show my learning, Which I revised once.

The next major step in this project was the Animal Farm written response. This was a three-paragraph writing were we explained the anatomy of the revolution in Animal Farm using Crane Brinton’s theory. We had an hour to write this in class, and I think that I got it done fairly Easily in that time constraint.

My thoughts on the revolution in Animal Farm, using the Crane Brinton theory

Now, we knew what we needed to know and were prepared the start creating the final product of this project. The final product is a courtroom trial were we put the effectiveness of the revolution up to the test. We created affadivats, scripts, props, and a set to perform out trials in front of our parents, friends, colleges, and even some random people. And after all that preparation, this is the final result:

So that conclude today’s post, about the revolutions on trial project. I hope you enjoyed this post, and if you want to check out my group member’s blogs, click any of the links below. Thanks for reading, bye.

Cole D.

Dana P.

Makenna C.

Cooper K.

Carter C.

People And The Environment

Hello, and welcome to another post. Today, I am going to be talking about the latest PLP project I have done: people and the environment. The driving question for this project is: “How do people and the environment affect each other” and over the last five weeks, I have sought to answer that question. So, without further ado, here is the post.

The first thing we did was a writing activity about whether most people are protectors or destroyers of nature. For me, I almost immediately knew I thought they are destroyers. This is mine:

The end product of this project is a letter to someone important about an issue. The letter must include possible solutions to that problem, evidence of the problem, and a clear and meaningful call to action, with the intention of creating meaningful change within our province.

Throughout the project we did multiple commonlit activities to help us understand message, meaning, themes, and how to use evidence. Each commonlit consisted of a story, and then questions about the things above.

The first milestone in this project was a letter plan conference, were I pitched the idea for my letter and clarified my plan to make the product. I decided I would write to the premier of BC, Mr. John Horgan about a law that could help stop BC’s extremely large amount of forest fires. BC accounts for over three quarters of Canada’s wildfires, so I wanted to try and help. This conference went well and provided lots of much needed clarification.

The second milestone was just an accumulation of all the commonlits: hey, come on out, quiet town, the sea also rises, and Lee Sherman and the toxic bayou. And for milestone three, we were to choose one of these stories, and connect the theme of the story to the theme of our letter in a three paragraph write up. before writing, I wrote an outline for my multi paragraph writing to sort my thoughts.

And, in the 60 minutes of class time we had to write the paragraph, this is what I came up with:

If I were to do it again, I would try to connect the two themes more strongly, and try to cut down the first paragraph a ton. But, all in all, I think I did a pretty good job.

Now, just like in the last project, the milestones were kind of shuffled, so this whole time I was also writing drafts for my final letter. I wrote five drafts of my letter, which are featured below.

So, once my final letter was finished, I addressed it, put it in an envelope, and sent it off.

Thanks for reading my post! I learned a ton in this project, and will in the next one too, so stay tuned. See you in the next post, bye.

Epidemic Exponents!

Hello, and welcome. I am back to school, and starting this year in scimatics with exponents! In the first scimatics project this year, Game of Exponent Laws, I learned how to evaluate exponents, exponent laws, and more. So without further ado, here is the post.

To kick of the project, we did a quick activity were we made up games that used one and two dice. We got into groups of four, and started working. And here are the rules we came up with:

Rollie poll-E

Assemble all the players in a circle. Decide who will roll first, and have them roll the die. If their roll is a 4, 5, or 6, add the roll to their point tally. If their roll is a 1, or 3, subtract their roll from their point tally. Point tallies cannot drop below zero, and if they reach twenty, that person wins. If they roll a 2, they get to roll again and multiply that roll by two and add it to their point tally.

Rollie poll-E 2.0

To win, gain 5 points. You gain a point when you correctly answer a question faster than your opponent(s). Choose someone to roll each round, and have them roll the two dice. Once the dice have settled, every player starts solving the math problem. If the dice are both even, devide the greater roll by the smaller one. If the dice are both odd, multiply them. If the dice are odd and even, add them together. Once you figure out the answer, say it aloud, and if you are the first to solve the problem, you get a point. Decimal points are allowed for answers. If the roll has a 1 then subtract 1 from the other roll

(Special thanks to Jocelyn for thinking of the names)

So, as common with scimatics projects, we all were supposed to make a mind map that’s outlines what we already know and what questions we have.

Project Start Mindmap

Now, in this project, the milestones were not a linear process, but in a slightly erratic way, with the milestones not coming in numerical order. So, for the sake of this post, I will tell you about the events of this project in chronological order.

After these first assignments, me and my partner started brainstorming Ideas for our game. Our first milestone was milestone four (confusing). For this project, everybody was given a partner, and together you and your partner would make a game that uses exponents as a central mechanic. So, eventually, me and Aliciah decided to make a game about viruses. Our idea was quite similar to pandemic: contagion, which is a game were each player is a virus trying to exterminate humanity. Our first draft of our rules are here.

Throughout the next week, we updated our game rules and did some exponent practice, and eventually landed on this set of rules:

After making these final game rules, it was time to make our game board and pieces.

Final Game Board!

And, of course, there were curricular competencies for this project, which are listed below.

Applying and innovating: Contribute to care for self, others, community, and world through personal or collaborative approaches.

All class time is used efficiently for learning without distractions. All group members contribute equally.

I used my class time well, and I think that is reflected in the quality of my work. My partner and I shared equal part in the workload for this project.

Reasoning and Analyzing: Use logic and patterns to solve puzzles and play games

A clear and simple points system and win conditions for the game are carefully designed.

Points system is clearly represented by physical game pieces, and finding out who wins a game is easy and concise.

Communicating and Representing: Represent mathematical ideas in concrete, pictorial, and symbolic forms

A set of clear, complete, interesting and personalized instructions are created for how each player takes their turn. Examples are included. The game design uses at least 4 different exponent laws and using these laws is integrated into each player’s turn.

Our game features game rules completely written from scratch, with our own ideas and examples of gameplay and game pieces. There are over four exponent laws included in our rules.

And that concludes my blog post for today! Thanks for reading this far, and if you want to check out my partner Alicah’s blog, click here.

See you in the next post, bye.

Don’t Eat Rat Feces!

Today, I am writing a summative post about my latest, and last project of the year. This project is called Comic Cells. I learned a ton from this project, from what subsequent endocytosis is to why you shouldn’t eat rat poo. So, without further ado, here is the post.

As with all scimatics projects, we started off the project with a mind map of existing knowledge, question, sources, and anything else about the topic. Here is mine:

Project Start Mind Map

For the second milestone of the project, I created a wanted poster for a disease containing the date of discovery, how it affects cells, it’s mortality rate, and more.

Typhoid Wanted Poster

Then I started working on a storyboard to guide the making of my comic. The storyboard was a very rough guide to the comic, and some parts were not even in the final comic.

Rough Storyboard

Then I started to research a TON of facts about the virus I chose. (Hantavirus) To read more about hantavirus, veiw the sources down below. I learned a ton about cellular processes, and then started drawing pictures for my comic. I am not the best at drawing, so this was a hard task for me. However, I a very proud of the final comic, which is the namesake for this post.

And, as with all projects, there were core competencies I worked towards throughout the project. They are:

1. Questioning and predicting: Demonstrate a sustained curiosity about a scientific topic or problem of personal interest.

All class time is used for learning and creating a comic book story about cellular processes and/or diseases. I think I used almost all of my class time efficiently, but even so I still think I could’ve worked slightly faster in class and had less homework after school. But it worked out in the end, which is good.

2. Scientific communication: communicate ideas, findings, and solutions to problems using scientific language, representations, and digital technologies

Correct vocabulary and accurate diagrams are used. At least 10 interesting science vocabulary words are included in the story. I used more than ten science words in my Story, and I think my diagrams are concise and accurate at what they represent.

Evaluating: Demonstrate an understanding and appreciation of evidence

Cell/bacteria/virus characters interact in a scientific way. Symptoms and logical outcomes of the chosen disease/cellular/ body process are integrated into the story. In my story, the reaction to the virus is realistic to real-life cases, and the outcomes are on the probable side.

Sources:

Source 1

Source 2

Source 3

Source 4

Source 5

Source 6

Source 7

Thanks for making it this far. If you liked this post, make sure to check my other ones here. See you in the next post! Bye.

Atoms

As you can probably tell from the title, this project was one about atoms (and molecules, Kenetic energy, etc…). We spent about three weeks learning, coding and thinking to answer the driving question for this project: how can the behaviour of matter be explained by the Kinetic Molecular theory and the Atomic theory? So, without further ado, here is the post.

We started this project with a mind map and an experiment/magic trick. We wrote the mind map about what we already knew about matter, and then all of our questions about it.

Project start mind map

For the demonstration of atomic and molecular theory, the teacher performed a trick using a sealed bottle filled with water and an eyedropper.

The trick works by utilizing pressure. When the bottle is not squeezed, it looks like this:

Eyedropper at the top

But when the bottle is squeezed, the pressure increases, forcing the eyedropper down, and if you are subtle, it looks as if you magically made the eyedropper go down.

Squeezed bottle with the eyedropper down

One really cool activity was called the gemstone identification challenge. The whole class partnered up to measure the volume, weight, and then calculate the density of a few stones. The class average density was 3.74 grams per millemeter, and the closest density to that was that of colourless topaz, so we confirmed that the stones were colourless topaz.

Gemstone ID sheet

For milestone 2, we created accurate models for our coded project. In order to make our simulations or games follow this competency: Several different atoms/molecules, different states of matter, and particle motion are represented in the finished product. A historical model of the atom is chosen and implemented, we created some sort of model and text.

In order to create realistic and functioning models of atoms, molecules, and in my case quarks, I worked on three slides of information and graphics. It took three other versions to create to the one shown below.

The next week was mostly spent learning more about matter and coding or refining our scratch projects. Then we did milestone four, which was a coding plan for the rest of the project. This was my milestone four coding plan:

Features:
Press space to show Bohr models
Press M to mute music
Press N to unmute music
Press Q to create more clones
Press 1-3 to change molecule type
Gravity that can be turned on and off
Click the reset button to reset the simulation
Use the temperature slider to change how fast the particles move.
Setting the temperature to zero will stop the particles from moving, other than gravity acting on them.
You can create different states of matter by adjusting the temperature and gravity.
you can adjust how much gravity there is.
You can move between subatomic particle models, Bohr models, and no models by pressing space bar twice This kinetic molecular theory is included in the simulation when the particles move. They follow the Kinetic molecular theory.

After creating a plan, I continued coding my scratch project until it was completely done and polished. If you want to check out my simulator, click here. After all was said and done, I created a summative mind map of the project, which helped round of the end of the project.

As with all projects, there were curricular competencies which you can see below:

Questioning and Predicting: Demonstrate a sustained curiosity about a scientific topic or problem of personal interest.

All class time is used efficiently for learning without distractions. I used all my class time efficiently, and I am very proud of my final product.

Scientific Communication: communicate ideas, findings, and solutions to problems using scientific language, representations, and digital technologies.

Several different atoms/ molecules, different states of matter, and particle motion are represented in the finished product. A historical model of the atom is chosen and implemented. I have three different molecule designs: H2O (water), carbon dioxide (CO2), and ozone (O3). I also have three Bohr models of the elements: carbon, hydrogen, and oxygen, And finally two subatomic models of protons and neutrons.

Reasoning and Analyzing: Use logic and patterns (including coding) to solve puzzles and play games.

An interactive Scratch coded matter simulator or game is created with logical conditions and functional user controls. I created a simulator with four variables that the player/user can change, and extra aesthetic changes as well. The user can change limits all the variables, and the layout is logical and easy to use.

Thanks for reading my post! I had a great time doing this project, and i am sure to do more, so stay tuned .Even though I have featured it already, just in case, here is the link to my scratch matter simulator. Thanks to my friend Noah for all the coding help and feedback. If you want to check out his blog, click here. See you in the next post!