The World of Speedcubing – Richmond Rumble 2024

At the surface layer, speedcubing is solving a Rubik’s cube very fast. Many people think to do this, you need to be extremely smart, skilled, and dextrous. This is not the case; it’s actually a mix of pattern recognition, memory, and practice. Mainly practice. In this post I’ll tell you about how speedcubing works, a little bit of its history, and my latest competition.

The Rubik’s cube was invented by Erno Rubik born July 13, 1944 in Hungary. During his time as a professor at the Academy of Applied Arts and Design in Budapest, Hungary, he developed a prototype cube as an aid to teach group theory, as the cube did, and still does have over 43 quintillion possible states. “In late 1977 Konsumex, Hungary’s state trading company, began marketing it. By 1980 Rubik’s Cube was marketed throughout the world, and over 100 million authorized units, with an estimated 50 million unauthorized imitations, were sold” (source).

Erno Rubik (source)

Now that this seemingly simple, but actually very complex toy was available worldwide, many people had one, but few could solve it. It took Erno Rubik a month to solve for the first time! But over time, methods were developed, and guides published, and eventually the first cubing competition was held on March 1981 and on June 5, 1982 by Guinness World Records, and the first world championship was held in Budapest, Hungary where American Minh Thai won with a single solve time of 22.95 seconds and this record is generally considered as the First World Record of the Rubik’s Cube (Source).

Unfortunately, the next competition was not held until 2003, in Canada, after the founding of the WCA (world cubing association), and then the world record solve continued being broken until present day, with Max Park’s 3.13 solve at Pride at Long Beach 2023. But the Rubik’s Cube, known as the 3×3 in the cubing community, while being very reliable, was not very fast, this has lead to many other speed cubes being created, as well as many other events such as the 4×4 – 7×7, Skewb, Clock, 3×3 One-Handed, Megaminx, and Square-1.

(Source)

I have competed in four competitions, but this is about the most recent: Richmond Rumble 2024. It went rather well, with the first event being 3×3; My best time was a 21.87, with an average of 24.90, which were both personal records (best time in competition)

Here was my best solve. I also did well in 2×2, with a 6.78 single, and and 7.77 average. Here was my best solve:

I did not make cutoff for 4×4, as it was very short. My best time was 1:49.86. I had a 43.17 single, and 56.72 adverage for 3×3 One-Handed. For the next cubing blog about my competition next month, I will go into more detail about how the competition works, and the methods used to solve the various cubes!

I hope you enjoyed.

It’s time for mPOLs!

It’s that time of year again, time for mPOLs! There has is a lot of things to reflect on so far this year, and many opportunities for growth so guess what? I’m going to tell you about them, because that’s kinda the point of mPOL’s. Welcome to another post:

During this school year, I have faced many challenges, broken many barriers, and learnt. A lot. I’m here to tell what exactly that I have learned, and what I can and will improve upon through the rest of this school year. 

I’m going to start by talking about some of my strengths and success so far this year. I think that one of my best projects was my thriller in Thrill Us!

It was definitely an improvement in quality from my Run! Remakes:

I think these projects really drilled the concept of revision into me, and I learnt a lot about videography and storytelling. We also had to create a storyboard:

It was a very fun project, and probably my favourite so far this year:

Another project that I think I grew a lot from was Metaphor Machines. It was a hard project that required a lot of group work and design skills. In the end, we had a relatively good end product for exhibition, but it wasn’t great. However many of the skills that I learnt and practiced in this project also transferred into Destination Imagination later on.

In D.I. I had to many things to play my part, and try to produce the best solution out of my team. Because of expanding my skills in earlier projects, I was able to create a solution in time for the first tournament, and then using the revision skills that PLP has taught me to upgrade our solution, and place first in the next tournament. I was really proud of our group solution, and how we preformed, and we were rewarded with wins in both the team challenge and the the instant challenge, and I think this is a great example of my growth as a learner so far this year.

I was also proud of my work in the “Rise of the Frankenstuffies” project, and the video created as our final product. I had a good work ethic, and produced a better result than I have on some other projects. I enjoyed working on the stop motion aspect, as this is something I enjoy, and have past experience with.

These skills were also aided and used in science this year for projects such as “Seeing Double” and “chemHistory”

Moving forward in this school year, I will try to improve on a few things:

I want to improve my organisation, and work ethic. I touched on this in my learning plan for this year, when I said that I wanted to “Work on distraction management more”. I also wants to speak up in class more, and work on building a growth mindset.

I will make revisions to my learning plan, so I have a plan to achieve the goals above, and I will also take steps going forward to make these changes such as:

– Organizing my notes and work in craft

– Managing my time by using to-dos and time blocking

– Sharing my ideas with the class more by working on confidence

– Using methods such as the pommodoro timer to stay on task when doing homework

I hope that you enjoyed reading about my plan for growth as a learner for the rest of this school year.