Coding Sims

Hello! This blog post is the summary and story of my latest Scimatics project, Chemistry Coding. In this project we learned about atoms and then coded a game or simulation. The driving question for this project is “How can the behaviour of matter be explained by the kinetic molecular theory and atomic theory?”

The first thing I want to talk about that we always do is textbooks and workbooks. That brings me to something that I want to talk about. I want to try to make blog posts where I only focus on the important things or what I liked. 

After learning about the atom and doing the textbooks, there wasn’t anything else to do except start coding our simulator or game. So thats what we started doing. I choose to do do a simulator because I believe that it is better at conveying information. I had a little trouble with the first day because I was trying to make an animation. After that I chose what atoms/elements of the periodic table. I chose Hydrogen, Helium, Neon and Aluminum. Then I added some different models for them. I did the muffin and planetary models. From there I added some simulation of them in each different state of matter except plasma because aren’t doing that one. I made it so when you click each sprite (that correlates to each state of matter) it moves like that state of matter. It may look super complicated when use it, but its actually just a lot of the same code over and over. If you want to try it out here you go.https://scratch.mit.edu/projects/655831277/

Now I need to review how I did with the curricular competencies. I got a proficient in all three. Now I’m not going to type out all the competencies so I’m going to put a picture of it in the post. For the first one, about being curious I agree with my grade. I always am curious at school, especially with scimatics. I get a feeling that I just want to know everything! Even this was a single person project, I got good with the social part of this. I believe this was because I helped people get back on task as well with the coding of games. Though I didn’t do the best because I got distracted from task sometimes. It was hard with Caden next to me. With the final one about the simulation or game itself. I think I did quite good because I added so much information and details. I think I could have made the simulations better but I’m pleased with them. I did quite well overall in this project and I am pleased with it.

See ya around and goodbye, Judah G!