Hello everyone, In this post I’m going to be talking about what I’ve learned experienced through my time in the Emily Carr drawing group. At the start of this journey we were split into two different groups Herzog and Carr. I was put in Carr which is a group that takes inspiration from Emily Carrs art, And makes similar pieces. throughout my time in Carr I learned multiple skills including, Using pressure, doodling, Shading, Perspective, and Using colour. All of these skills made me a way better artist. I am going to showcase the best pieces of art I made from my time with Carr.
Practicing shading on a mug
I took an Image and tried to Draw it
I created an Emoji to represent my feelings that day
a more interesting way to take notes
The big Idea of this project was to become better drawers and draw through different perspectives because that’s what Emily Carr was so good at. I think I have grown lot’s mostly in two categories. The first category is my overall art skills at the star of this project I was not the best drawer, but that was just what i said to myself, but now I’m confident that I can draw good. The other category I have improved in is my iPad skills, I know my way around it well now because of all the different tools and apps.
Create and Communicate
Through out the course of this project I Have learned how to communicate with others well but also I have learned how to communicate through art. I learned perspectives which is the most help-full way to express my art, and make it speak to people. I can use technology to create pieces of art to communicate and contact people through different platforms.
For this project are goal was to make a board game that showed are knowledge and understanding of the Tectonic plates, the driving question was, how are thematic and mathematical elements used in game design.
I was in a group with Seth and Max, and are game was called Hawaiian hell. It’s called that. Because it takes place in Hawaii and all hell is breaking. The main criteria was to have 10 key science concepts that demonstrate an understanding of the tectonic chances. Are board game was about escaping Hawaii when there is a massive chain of tectonic movement causing disaster all around. We used tiles represent tectonic plates. We had 50 tiles all with different types of squares and cards here are the
This is my MindNode that I made at the start of the project, I answered the questions I asked at the end of the project.
Evaluation: Demonstrate a complete understanding and appreciation of evidence.
In this project I feel that I showed a complete understanding of evidence. In are game we had evidence cards, they tested the players knowledge of tectonic plates with questions. I showed my understanding through are final game because of are rules and ideas they had evidence proving are concepts for are game. At the start of this project I didn’t know much about the plates, but the evidence proved everything I learned.
Questioning and predicting
Seth and I really wanted are game t be focused on natural disasters because we both share a common curiosity about them. I found them interesting because of how at seems like they happen out of the blue but they happen because of the plates. The game was focused on escaping and evidence of disasters. We represented are curiosity with evidence cards and disasters.
Understanding and Solving
In the criteria of the game we were told to use probability to determine the outcome of the game. In are game we used probability for the evidence cards, to see which card you will draw. We also used a dice to determine the amount of spaces you move forward. We calculated all of the probabilities of the game in are game rules in the probabilities section.